Max Payne 2 Walkthrought

 

Page Tools.Walkthrough: Component Two Component TwoPrologue Max, being caught with a supposed killer, gets revoked and can be told to create a report. After leaving Chief Bravura't office, Maximum can stroll around the law enforcement section and speak with the additional officers. (Simply for fun, Utmost can shake Key Bravura's doorway to generate some amusing replies.) Experience free to examine out the entertainment room, the garage, the dispatch area, and also the bathrooms.When Utmost is performed procrastinating, he should sit down down at his desk (it's at the back again part of the upper floor, simply across from Investigator Winterson't table), so he can start on his review. After a while, Winterson's cell phone will ring, and he'll answer it, just for the other end to hang up. Another expert indicates that he talk with Winterson, who is certainly at the line-up.Discover the doorway to the Iine-up and watch as a witness recognizes Mona. After Winterson leaves, talk to the experience to find out a few more interesting details. Right now step back again out to capture Winterson holding a extremely suspicious discussion with an unidentified party.Winterson will right now chat with the Key, so Potential should go see Mona at thé lock-up.

Get down there and hype the doorway at the checkpoint. Find Mona, and after that return to the checkpoint to make a call to Alfred Woden. A explosive device will abruptly move off at the higher flooring, and all the cops except for Utmost will proceed up. Utmost, looking at the keep track of, will observe Mona eluding some poor men and then getting away. He should now open up the locker close by to get some weapons and painkillers.

Overview Max Payne 2: The Fall of Max Payne is a third person action shooter just like its prequel, but it also offers some new features and other improvements, such an expanded Bullet Time system and a dynamic difficulty level. Got a Max Payne 2: The Fall of Max Payne walkthrough, FAQ or Guide? Use the submission form, or email them as attachments to faqs@neoseeker.com. FAQs/Guides are posted in their original, unaltered. MAX PAYNE 2 WALKTHROUGH Welcome to my walkthrough for Max Payne 2: The Fall of Max Payne! This walkthrough will guide you through the entire game. PART 1: THE DARKNESS INSIDE PROLOGUE Exit the room, go right then left through the door. After Max’s vision go through the double doors and get the painkillers from the orange box. May 19, 2018  Max, being caught with a suspected killer, gets suspended and is told to write a report. After leaving Chief Bravura's office, Max can walk around the police department and speak with the other.

Proceed waste the foes at the Iock-up, and after that mind through the door that links to the garage, killing more bad guys who show up. A van in the garage will launch even more bad guys. Setback them all aside, and after that run out of the garage area, through the main gate.Section 1: The Points that I Need Making the law enforcement station, Utmost views Vlad traveling upward to him, providing him a ride.

After a small conversation, Vlad will fall Max away from at the fun house and after that carry on about his own business. Star wars at mp. Before Utmost can get too comfortable with Mona, however, some poor guys will attack them.Maximum, falling away from a broken pathway, will begin in the background scenes simply outside of Mona'h hideout. His objective is definitely to reach the get out of, kinda functioning backwards through the enjoyment home by making use of the background scenes. First, he should gun down the bad men on the some other aspect of the fence, and after that he should mind to the contrary aspect of the area. Watch out for poor guys above.

Check the rearmost corner right here to discover a cage with some ammo.Go up the stairs and get into the small room. Change the change now there to stimulate the phony box technique below, and then shoot the surprised bad guys who operate out. Leave the little space and continue up the stairways to find some molotov cocktails. Open the doorway that leads out to even more background scenes. Some poor men below are usually talking about getting frightened of entering a component of the enjoyment house.

Fall molotov drinks onto them.Follow the wooden ledges to the next space. There are bad guys below talking about the plan of the aged TV display, 'Deal with Mystery.' Flip the change to drop the gigantic syringe, crushing them. Open up the next door and destroy the various bad guys dangling around on the pathways ahead. Take the solid wood staircase down to the terrain floor. If Maximum desires to, he can move back again to the fun house displays to choose up the ammó from the poor guys he has killed earlier. When he's ready, he should discover the way back again to the earlier parts of the enjoyment house.

Battle through more bad guys waiting right now there, and find Mona near some garage background scenes.At the garage area background scenes, Mona will assist Max take out the bad guys as he combats through the hallway. When nearing the door at the back, watch out for a bad man who will come out there through it. Proceed through this doorway to get into the ticket booth region, and after that depart the enjoyment house. Chapter 2: In the Center of Something Bouncing into the back of an getting away van, Potential comes after the bad men to the condemned Castling Insurance policy Company building. He also hears them speaking about evidence being held at the best ground. He should verify it out.Maximum begins in the garage at the base of the building.

He should climb back into the truck to pick up some painkiIlers and ammo béfore continuing onwards. Two poor men will become arriving into the garage to examine on issues, so kill them. Find some stairs and move up.

Observe those crimson cases? Striking them will result in them to explode.Enter the lobby through the double doorways. Two poor guys talking to each various other will arrive down the escalator.

Blow them aside. Proceed up the escalator and get into a area with some reddish cases. Hit the red instances to blow open up the elevator door, and then carefully go up down the elevator base.Departure to the exterior and strike the reddish colored situations to strike up all the bad guys ahead. View out for a poor man on the safeguard tower, as well.

Go inside the guard structure to find some painkillers and ammo. Right now discover a doorway top to a brief corridor that links to more rooms.Proceed deeper into the developing, shooting through all the poor men in the corridors. Choose up the painkiIlers along the method, like the types near the Television set (a news system should end up being on, speaking about an APB on Max).

Continue onwards, rising the staircases and going up floor by flooring. Max will eventually achieve a space with some bad guys and a crimson situation. He can try out tossing grenades into this space to arranged off the reddish colored case, killing everyone within. Research behind the wall partitioning in the back to discover some molotov cocktails. Leap across ány pits in thé way to reach the door at the various other side.

Potential should find a huge tool cache. Look for painkillers ánd ammo in thé boxes and on the floor between the green cases. Go up the staircasés to the area above, choose up a sniper gun at the corner, and then go out through the dual doors to get into a high pathway at the reception.

Enemies will be at the bottom part, therefore toss molotov cocktails down there or shoot them to passing away. Watch out for the reddish colored barrels, which can blow up if hit.Soar across the space in the pathway and shift into the next room. Climb up up the cratés in the eIevator to achieve the ground above. Move out onto the walkway and kill the disguised bad guys who will display up. If the reddish colored cases whack up, eradicating the pathway, Maximum will end up being compelled to jump across the wide ledge close by to reach the various other side. Maintain climbing up the floors.

Eliminate a poor guy talking on a radio stations, and then waste even more bad guys behind the doorway ahead. Move all the method up and enter the area complete of entire body bags.Chapter 3: Coming Up Potential discovers the systems of the individuals that the 'cleansers' have killed, but before he can do anything much about it, some poor guys locate him and start shooting, detonating some explosives. Now that the location is usually on fireplace and about to whack, Utmost must get away.Potential should obtain out into the hallway and discover a side door leading to a space where a poor guy will obtain put to sleep by an explosion. Rise through the difference in the wall. Take the forceful instances near the split in the back again wall structure to hit open a ditch. From this opening, carefully leap onto the supports, and move through a doorway that will be blasted open by even more explosions.Run through the hallway, and fall down through thé rubble to thé floor below.

Eliminate some poor guys, and view out for the ceiling, parts of which may break, crushing anyone underneath. Open the doorway and eliminate a poor man. Past the dual doors, there are plenty of bad guys.

Toss a grenade in to hit up the reddish barrels, killing everyone inside. Fall into the pin and kill more poor guys. Fall through another pin.

At the base, take the right path (the left will end up being obstructed off by the flaming entire body of a poor man). Splash through the hallway as the reddish cases strike up from behind, and duck into the opening in the wall. Move through between the fire flames and reach the window.Section 4: Routing Her Synapses The activities of this chapter take place at the same time as those of the second section ('In the Center of Something'). Having landed at the Castling Insurance policy Company building, Mona connections Maximum and discovers out that she'll need to proceed through the developing to reach him.At the beginning stage, Mona will listen to two poor guys speaking on a ground high above.

Max Payne 2 Walkthrough Part 1 Chapter 4

Wait around for them to complete communicating and low fat against the railing, and then snipe at them. Today find a side ramp that prospects to a staircase going up. Watch out for a bad guy right here.

Open the door to the 2nd ground and snipe at a bad man on a remote balcony forward. Proceed across this ground and continue up the various other stairs. Duck into the aspect porch and wait around for the three or so bad men to arrive down from above. Proceed to the best and kill the poor guy generally there. Trip the yellowish lift down to the high floor where the poor guys Mona has sniped at earlier are located.

Grab the painkillers in the clinical bin. Open the doorway to get into a lot of rooms under building. Using the walls and crates for cover up, kill all the bad men. There are some painkillers on the boxes here. Proceed to the back corridor and ascend up the steel pathways.

From the metal walkways, get into more rooms and kill even even more bad men. Additional bad guys will arrive, therefore mow them lower too. Grab the painkillers in the medical bin.Open up the doorway and run through the clean corridor. (At this point, Max finds out the large weapon cache.) Open up the following door to discover some poor guys screwing around. Eliminate all of them, and then drop down into the pit.Part 5: Out of the Windowpane The events of this part take location at the same time as those of the third section ('Blowing Up'), pIus they will cover what happens shortly soon after.At the starting point, Mona should switch about and eliminate a poor man who is definitely getting up from the ledge above.

Pick up the ammó by the container, and after that go away to the córridors. At one óf the pits, Móna can quickly run along some overhanging solid wood planks and after that leap onto a metallic walkway to find additional painkillers inside a little room. Back again in the corridors, step out onto the scaffolding and destroy a bad man at a remote porch. (Around this time, Maximum will document that the developing he't in is about to blow up.)Discover a door in the back again, eliminating a bad man who arrives out from it. There are painkillers in the medical related bin close by.

Enter the doorway and waste materials several poor guys on the high platform. Proceed out by means of more doorways to find Max flying out there from the window and then dropping to the ground below, becoming pinned down by a ray.Mona will today have to stop the poor guys who wanna destroy Max. Gun down the bad guy who arrives out from the nearby wooden doorway. Proceed through to a porch at the additional side, appear down, and destroy the three bad men who are operating towards Potential.

Afterwards, Potential will split free and dash across the structure yard. Help him consider out the bad men who appear. He will eventually discover that all the doorways there are usually locked, therefore he'll consider cover while Mona moves to another scaffolding to obtain a much better shot at the bad men. As Mona will go back through the developing, she should watch out for brand-new bad guys who display up. Come back to the scaffolding passed by previous on, and after that resume helping Max kill the poor men at the lawn. After a while, Utmost will hide behind cover up and wait once again.

Max Payne 2 Chapter 7 Walkthrough

Mona should now mind past the starting point, and some bad men will hit open up a earlier locked solid wood door. Destroy them, and watch out for the red barrel close by.

There are painkillers in the professional medical rubbish bin around right here. Kill more bad men on the method to the following scaffolding, like a poor guy waiting around at the top of the scaffolding. Job application covering Maximum, and he will quickly leave the lawn. Mona should then keep on up through the building.

Discover a hole and fall into it. Part 6: The Professional of the Gap Mona must carry on to protect Max's rear end as he runs around the design yard, getting a method out.From the beginning stage, Mona will see a bad guy searching down over the scaffolding ahead. Capture him in the back again.

Get the painkillers in the medical bin nearby. Proceed out onto the scaffolding. Take the energy storage containers near the building below to blow up the bad men down there. Utmost will ultimately shift to another area.Mona should today turn about and move through the corridors. Watch out for the bad guys who display up, and move through the doorway. Choose up a molotov cocktail in a package by a corner. Climb out to a walkway ahead and resume covering Max as he runs around the yard, checking out the doorways.

Mona will quickly have got to proceed up the stairs, killing more bad men, including a single who arrives out of the doorway past the areas. Enter this door and change to the left to observe a bad guy hiking up from the shaft. Eliminate him, along with his buddy on the platform below.Decreasing onto that platform, discover and mix a solid wood bridge. Right now Mona will possess to proceed through the corridors and metal walkways, going down while battling off plenty and a lot of bad guys.

End up being certain to grab the painkillers in the medical bins around here.

Page 1Max PayneVersion: Final - Dec 28, 2001Creator: Ed Osciak IIIAlias: Psychó0022Platform: Playstation 2Email: manji37@hotmail.comCopyright 2001, Ed Osciak IIIThis walkthrough may not be transformed, reproduced, or imprinted in any formwithout the writer's portrayed permission. This FAQ is owned and madeby me.